Gameplay Basics



Each team has one scoring position, the Jammer. Jammers are designated by a star worn on their helmet and they start behind the other skaters (the pack).


The other positions on each team are blockers. Eight blockers, four from each team, make up the pack.


Pivots are designated by a stripe worn on their helmets. Pivots control the speed of their team members. They serve as the last line of defense against the jammer from the opposing team, and can also become a jammer for their own team by a move known as passing the star.

Why is she lead?

Under WFTDA "any pass" rules, a jammer is eligible to become lead jammer as soon as she passes each player in the pack legally. Even if she makes a bad pass, she can remain in the pack and try to pass that player legally--and as soon as it's clean, it counts! So a smart jammer who wants a strategic advantage might fall back and re-attempt a pass.

Huh? No Lead Jammer?

What happens if no one gets lead jammer?

The first time through the pack, if both jammers make "unclean passes" (by fouling or stepping out of bounds while passing a blocker) there is no lead jammer and the jam will continue for the full 2 minutes. This can wear the jammers out--so most hate it when it happens!

How does a jammer get points?

Jammers begin to accrue points on their second pass through the pack. They receive one point for every opposing player they pass. They also receive points for any players in the penalty box, but only after they have cleared the pack. On the flip side, jammers will not be awarded points if they foul the opposing player they are passing or if either of their skates steps out of bounds while passing that opposing player. REMEMBER...jammers may re-pass players to get points.

Grand Slam

If a jammer laps the opposing team's jammer, she scores an extra point. This is called a "grand slam."


A penalty can be either major or minor, depending upon its effect on game play. A major penalty is assessed if it has "extensive impact" on safety or game play. A minor penalty is assessed if it has a "limited impact" on safety or game play. Skaters who accumulate four minor penalties or one major penalty will immediately be sent to the penalty box for 60 seconds. If a skater earns three majors during a 20-minute period, she is expelled from that period. If she fouls excessively, she can be expelled from the entire bout.

Common Penalites
  • Blocking from behind
  • Elbows
  • Forearms
  • Grabbing/Holding
  • Tripping
  • Cutting the track
  • Blocking above the shoulders
  • Blocking to back torso or booty
  • Blocking on or below the knee
  • Blocking with elbows
  • Grabbing, holding, pushing with hands or forearms
  • Blocking with head
  • Blocking or gaining momentum for a block while out-of-bounds
  • Blocking an opponent who is out-of-bounds
  • Gaining position while out-of-bounds
  • Intentionally cutting the track or skating out-of-bounds
  • Blocking a skater who is down, falling, getting up from a fall, or not yet in a controlled position
  • Tripping or intentionally falling
  • Joining arms or hands with other players
  • Out of play: engaging, blocking or assisting outside the pack (20 ft. or more)
  • Out of play: a blocker or pivot who re-enters the pack after lapping or being lapped by the pack
  • Out of play: splitting the pack and not re-forming a legal pack False start
  • Violating Rules of Engagement (hitting, punching, choking, pulling, kicking, intentional tripping, biting, dogpiling, gross insubordination...)


All of our games in St. Louis are played at the Midwest Sport Complex, located in Queeny Park, unless noted otherwise. Midwest Sport Complex is located at 570 Weidman Road off of Highway 270.

Visiting Skaters

Driving through the Lou and need to stretch your legs? Drop us a line and you will be more than welcome to come practice with ARRG. All visiting skaters must have insurance and must sign a waiver releasing us from liability in case of injury.

Practices are held Monday, Tuesday, Thursday, and Sunday.